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简介Patch 0.2.0 Dawn of the Hunt hit Wraeclast today, 4 April 2025, and Thorns isn't messing around - it ...
Thorns Rework: Meat Meets Mayhem
Patch 0.2.0 turns Thorns into a brick wall with spikes: Damage Leap: High tier rare mods (chests, belts, shields) jump from 38-56 to 3.5x - call it 133-196 Thorns per hit. Lower tiers remain, but top tiers are a bloodbath. Status Power: Thorns now procs stun, freeze, electrocute, pin, armor break, daze, knockback—fixed from nothing. Armourbreak stacks Scavenge Plating - you get tankier as they swing. New clusters: Thorns passives drop—details TBD, likely pumping damage or durability.Why It’s Sick: Triple damage means every punch they throw guts ‘em harder. Status effects lock them down - hit me, regret it. This is Infernalist/Titan vibes reborn: unkillable, unstoppable.Core playstyle: Stand and Deliver
Thorns isn’t about dodging or dancing—it’s a middle finger to Wraeclast. Stack flesh, stack thorns, let mobs kill themselves. You're the wall, they're the wrecking ball that breaks on impact. Rebound basics: Enemies hit you, Thorns hit back - 133-196 per piece, scales fast. Three slots (chest, belt, shield)? That's 400-600 thorns per hit. Status Lock: Stun, knockback, daze - mobs flail, can't swarm. Armour Break buffs your hide with every hit.Why it rules: No button-mashing, no kiting-just raw, bloody persistence. Patch 0.2.0 makes it hit harder, last longer - pure tank revenge.Gear Up: Build the Fortress
Thorns tanks live or die by durability—stack it, spike it: Thorns rares: Chests, belts, shields with 133-196 Thorns - day one chaos buys them cheap. Mid-tier (70-100) works early - scale later. Tank stats: Max life (5k+ goal), armor (20k+), resists (90% all)—Infernalist taught us: don’t die, they do. Titan power stacking also fits - more HP, more Thorns uptime. Regen Edge: Life regen (5-10% per sec) or leech—stand forever. Cloak of Flame (phys-to-fire, cheap) pairs with Fire Res cap.Why it rules: Patch 0.2.0’s Thorns spike makes gear affordable—stack three pieces, you’re a walking blender. Chaos market’s ripe—buy now, gloat later.Boost It: Herald of Blood for Packs
Thorns crushes single-target—packs need help. Imagine a thorn bleed build in poe2! Herald of Blood steps up: 15% blood loss explosions on kill, exacerbating bleeds (100% more damage). Patch buffs physical scaling - perfect fit. Slap Magnified Effect (30% more AoE) - one kill turns the map into a gorefest.Why it rules: Fixes Thorns’ weak spot. Stand still, let Herald pop 'em - tank and clear in one bloody package.Survivability: Titan and Infernalist Echoes
Last league, Infernalist (fire res, regen) and Titan (strength, armor) stood tall—Thorns 0.2.0 doubles down: Infernalist trick: Cap resists (90%), layer regen - fire/phys conversion (cape) shrugs off hits. Titan Muscle: Stack strength HP balloons, thorns stay up. Armour break from patch buffs this harder - mobs soften as you harden.Why it rules: Unkillable’s the goal. Patch's status procs (stun, freeze) immobilise enemies while you laugh - flesh meets murder.League start fit: Slow but Sure
Thorns tanks don’t zoom—leveling’s a slog without clusters (reveal pending). Start meta (Huntress, crossbows), pivot mid-game when Thorns gear floods the market. Endgame? Bosses bleed out while you sip coffee - new uniques might make it quicker.Why it rules: Patience pays off. Dawn of the Hunt's chaos-heavy economy makes Thorns rares cheap - build slow, win big.Why Thorns Tanks Reign
Patch 0.2.0’s Thorns—3.5x damage, status procs, new clusters—screams tank supremacy. Stack flesh, stack spikes, watch mobs crumble. It's not fast, but it's a bold, unkillable wall - Infernalist and Titan proved the blueprint, now Thorns perfects it. Stand tall in Dawn of the Hunt, let them swing, and bury them in their own blood.Thanks for Reading
Thorns tanks rule Dawn of the Hunt—stay tough and keep an eye on MMOJUGG for more PoE 2 grit!Tags:
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